It is a spherical machine with 2 cannons standing on 4 mechanical legs. The Cannon Blaster 2000 is the final boss the player will encounter, located in the eighth room. The Evil Scientist has a base of 99.9B health on Insane and 199.9B on Nightmare. After this, the Evil Scientist shoots sun-bursts from himself 5 times, rotating slightly each time. Then, rows of beams fire first from the front of the room towards the entrance, then from left to right. When approached, it fires a circle that pulses on a random player within the room, so it is recommended to keep moving. He appears to wield a Mighty Fusion Spellblade and a modified Inventor's Warrior Set. The Evil Scientist is the second mini-boss the player will encounter, located in the sixth room. The Cyclops Siege Bot has a base of 99.9B health on Insane and 199.9B on Nightmare. However, they do not directly spawn on the player, so it is recommended to bring a speed spell during this attack or attempt to leave the boss room before the attack is initiated. Lastly, the boss will start firing green circles at random players. It is best to stay far away from the boss to easily avoid this attack, as the lasers spread further apart. Yet, the lasers don't always fire in the same place, so make sure to keep moving. After, it will start firing green lasers as the boss spins. After the detonation, all circles will become bigger and detonate again. Once approached, it will summon green circles on random areas, which then detonate. It is a spider looking figure with a green eye on the head. The Cyclops Siege Bot is the first mini-boss the player will encounter, located in the second room. It will follow the closest player or the player that has dealt the most damage to it unless it is taunted. However, instead of stopping to spin its blade once, it instead stops to charge up and then swing its blade in a circle multiple times. It has a similar function to the Elite Swordsman mob in Samurai Palace. The Spinner Bot is a new enemy type in this dungeon. When trying to avoid this enemy, it is recommended to attempt to circle around its range of attack, rather than outrun it. It swings its hammer-head down on the player to deal damage, then picks itself up almost immediately and repeats the process. It has an identical function to Burly Enforcers, with a higher speed than the common melee enemy. The Hammer Bot is the splash enemy of this dungeon. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted. It has near-identical AI to most ranged enemies and identical AI to Harpoon Gunners, and there is a noticeably higher time to react to their projectiles. The Cog Shooter is the ranged enemy of this dungeon. It has identical AI to most melee enemies. The Fighter Bot is the melee enemy of this dungeon. The regular mobs deal around 350K damage on Insane and bosses deal around 475K on Nightmare, regular mobs deal around 575K damage and bosses deal around 800K damage. Each mob has 30 billion base health on Insane and 54.9 billion base health on Nightmare. Steampunk Sewers has 4 different mobs seen throughout the dungeon, and 3 bosses (comprised of 2 mini-bosses and 1 boss), each with a unique function.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |